Docs / source reviewed
doom-jev
Choose tactical actions in Doom
How this project uses Jev
- Input
- Game variables, ray checks, and structured combat state
- Jev decides
- Constrained movement, aiming, and shooting actions
- Code executes
- An asynchronous controller maintains actions between model calls
Evidence and limitations
Engine frame rate differs from model request frequency. The author’s roughly 10 Hz figure has not been independently reproduced.
This project has not been run independently here. Author-reported results are not independently verified results.