Docs / source reviewed
1v1 Jev
Play against Jev in a browser
How this project uses Jev
- Input
- Structured game state
- Jev decides
- Movement, view, aiming, firing, and jumping
- Code executes
- The server advances an FPS simulation and executes actions
Evidence and limitations
Roughly 9 Hz is the README-described decision tick, not independently measured throughput. A deterministic fallback handles API unavailability.
This project has not been run independently here. Author-reported results are not independently verified results.