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Docs / source reviewed

1v1 Jev

Play against Jev in a browser

How this project uses Jev

Input
Structured game state
Jev decides
Movement, view, aiming, firing, and jumping
Code executes
The server advances an FPS simulation and executes actions

Evidence and limitations

Roughly 9 Hz is the README-described decision tick, not independently measured throughput. A deterministic fallback handles API unavailability.

This project has not been run independently here. Author-reported results are not independently verified results.

Original sources

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